IMMORTALS OF AVEUM

Concept Artist

Director: Brett Robbins

Art Director: Dave Bogan

Early blue-sky development works including environment, landscape, character and prop concept designs for the sci-fi fantasy First Person Shooter game Immortals of Aveum.

Notable works include design explorations for central storyline and setting elements including “The Wound” chasm and “The Pentacade” character, one of the main endgame bosses.