Aletta Wenas is a concept artist hailing from the capital city of Indonesia, currently living in San Francisco, California. Growing up with the vibrations of Jakarta’s heavily smog-filled, high density urban sprawl possibly triggered her fascination of the dystopian universes of The Matrix series, Blade Runner, Ghost in the Shell, and Katsuhiro Otomo’s Akira.
After graduating from San Jose State University’s Animation/Illustration department she joined Take Two Entertainment’s 2K/Visual Concepts team. She has since worked at Telltale Games and in that time contributed to titles such as the Minecraft: Story Mode series, and The Walking Dead series.
She is currently working as an independent freelance concept artist, and continues to offer her design services to clients such as Activision/Blizzard, Empyreal Entertainment, Pinhead Games, Endless Entertainment/Urthworx, Homunkulus G.P, N3TWORK, Ascendant Studios, and Ubisoft.